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Monday, June 2, 2014

King Juan Carlos said his son Prince Felipe would "open a new era of hope"
King Juan Carlos of Spain has announced his intention to abdicate, after nearly 40 years on the throne.
"A new generation must be at the forefront... younger people with new energies," the 76-year-old king said in a televised address.
His son, Crown Prince Felipe, 45, will take over the throne.
For much of his reign, Juan Carlos was seen as one of the world's most popular monarchs, but recently many Spaniards have lost confidence in him.
His reputation has been tarnished by a long-running corruption investigation into the business dealings of his daughter and her husband.
King Juan Carlos, 76, has had health problems in recent years
Support for the king fell further when it was discovered he had been on a lavish elephant hunting trip to Botswana in April 2012, in the middle of Spain's financial crisis.
The first announcement about the abdication came from Prime Minister Mariano Rajoy, who told reporters: "His Majesty King Juan Carlos has just informed me of his desire to renounce the throne and begin the process of succession."
Later, the king himself said in a televised address that it was time for a "new era" in which a new generation could take on the transformations and reforms required.
He said his son, Prince Felipe, had the maturity and preparation to be king.
Left-wing groups have called for protests in support of a referendum on the future of the monarchy, with the El Pais newspaper quoting police as saying some 20,000 people have gathered in Madrid's Puerta del Sol square.
Several thousand people were also reported to have gathered in the Barcelona in the Placa Catalunya square, some carrying large Catalan flags.

Friday, June 21, 2013

Shokuese Shikoni se si femija 2 vjecar kercen nga kati i peste dhe shpetohet nga disa njerez

Thursday, June 13, 2013



NanopatchThe Nanopatch contains an array of thousands of vaccine-coated projections that perforate the skin

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A skin patch that can deliver vaccines cheaply and effectively has been shown off at the TEDGlobal conference in Edinburgh.
Using a patch rather than a needle could transform disease prevention around the world, said its inventor.
Prof Mark Kendall said the new method offered hope of usable vaccines for diseases such as malaria.
Other medical experts welcomed the news, but warned it might be unsuitable for some patients.
Old technology
It was fitting that Prof Kendall delivered his talk in Edinburgh where, 160 years previously, Alexander Wood had lodged the first patent for the needle and syringe.
"The patent looked almost identical to the needles we use today. This is a 160-year-old technology," he said.
It is also one that, alongside clean water and sanitation, has played a key role in ensuring longer lifespans around the world.
But he said the technology could be overdue for an update.
The nanopatch overcomes some of the more obvious disadvantages of syringe-given vaccines such as needle phobia and the possibility of contamination caused by dirty needles.
But there are other reasons why the method could be transformative, said the professor.
Thousands of tiny projections in the patch release the vaccine, which is applied in dry form, into the skin.
Prof Mark KendallProf Kendall has set up a company to commercialise the nanopatch
"The projections on the nanopatch work with the skin's immune system. We target these cells that reside just a hair's breadth from the surface of the skin," said Prof Kendall.
"It seems that we may have been missing the immune sweet spot which may be in the skin rather than the muscle which is where traditional needles go."
In tests at his laboratory in Queensland University, Brisbane, the nanopatch was used to administer the flu vaccine.
Researchers noticed that the immune responses for vaccines administered with the nanopatch were completely different to those given by a traditional syringe.
"It means that we can bring a completely different tool to vaccination," said Prof Kendall.
The amount of vaccine needed to be effective is much lower, up to one hundredth of the traditional dose.
"A vaccine that had cost $10 [£6.40] can be brought down to just 10 cents, which is very important in the developing world," he added.
Vaccine failure
Another major shortcoming of traditional vaccines is that, because they are liquid, they need to be kept refrigerated between the lab and the clinic.
"Half of vaccines in Africa are not working properly because refrigeration has failed at some point in the chain," said Dr Kendall.
When he told the TED audience that the vaccine for the nanopatch could be kept at 23C (73F) for up to a year, he elicited a huge round of applause.
NanopatchThe vaccine coating is stable at room temperatures meaning it does not have to be refrigerated
The news was given a more qualified welcome by the British Society for Immunology.
"This approach holds out hope for easy and large-scale vaccination, as it targets a type of immune cell, called the Langerhans cell, that is abundant in the skin," said Dr Diane Williamson.
"These cells avidly take up the vaccine and are able to kick-start the immune response.
"However, one of the potential issues with skin delivery is transit time and ensuring adequate delivery of the vaccine payload.
"Also there may be issues of tolerability of the patch in some people. However, if these issues can be overcome, the approach does hold out the potential to dispense with conventional needle-based 'intra-muscular' delivery."
The nanopatch will soon begin field tests in Papua New Guinea where vaccines are in short supply.
The country also sees the highest incidence of the HPV virus, which can cause cervical cancer.
Prof Kendall said that while he finds it hard to imagine a world without traditional needles and syringes, he is hopeful that the new method can be widely adopted.
"Let's hope for a future where millions of deaths a year from preventable diseases can be a historical footnote because of radically improved vaccines," he said.



Concept plane, AirbusThe concept plane designed by Airbus

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An aircraft with a lace-like structure may not seem like the best way to fly, but it is one of a range of radical ideas about how we may travel in the future.
A model of the aircraft, designed by Airbus, was shown off at the TEDGlobal conference in Edinburgh.
Taking inspiration from the human skeleton, the design is both strong and relatively lightweight.
This means it could, in theory, drastically reduce the fuel costs of flying.
The European company said the aim would be to 3D print the composite material that would make the structure.
The concept aircraft was created by a team of structural engineers at Airbus.
Concept plane, AirbusThe inside of the aircraft would be very light
Other ideas for the future plane include an upward curve on the tail to reflect engine noise upwards and reduce noise pollution.
Inside the aircraft, Airbus engineers envisage new "zones" to replace the traditional seating, with "morphing" seats that are able to harvest energy from those sitting in them as well as change shape to fit the size of passengers.
At the front of the plane, the team suggested seating with integrated sensors that would be able to monitor health. And there could even be a gaming zone, where passengers could play virtual sports.
It was also suggested that instead of having small doors into the jet, as is currently the case, the planes of the future would have much wider entrances where people could leave their hand luggage.
Airplane seats, AirbusThe seats would mould to the shape of passengers
The bags would then be automatically delivered to their seats, preventing the problems of blocked aisles, meaning faster boarding.
Airbus engineer Bastian Schaefer said: "Flying in the future must remain affordable for both people and from an environmental perspective."
However, he acknowledged that design alone would not solve all his industry's problems.
"We are running out of oil and we have to find other solutions," he said.
"Some of this can be done via technology, but we are also looking for alternative fuels."
Alongside its own concept plane, the aircraft manufacturer also challenged students from around the world to develop their own eco-efficient ideas for aviation, with five finalist teams selected this week.
Their ideas include:
  • engine modification made from special shape-shifting materials to change airflow through the engine and reduce noise pollution
  • luggage floating on a bed of air
  • the use of methane as an energy source
Mr Schaefer thinks powering planes by gathering and liquefying cow flatulence would be a great idea if it could be made to work.
"Ten years ago there was the suggestion to use liquid hydrogen, but we are still waiting for someone to deliver good storage methods for this," he said.



(CNN) -- The big hardware unveil at Monday's Apple press event was the new Mac Pro, a sleek cylindrical desktop computer and the most powerful machine Apple has ever built. It was the announcement that prompted Apple executive Phil Schiller to exclaim, "Can't innovate anymore, my ass."
It also costs thousands of dollars and is way more machine than most people will ever need.
The Mac Pro is aimed at a narrow market of professionals such as photographers, videographers, designers and animators. Since the line was first announced in 2006, the Pro has received relatively few upgrades compared to the rest of Apple's product line. The company has been busy focusing on its hit consumer and mobile devices, leaving many professionals wondering if they were being left behind.
For people using the desktop computers in their businesses, the external look of a Mac is often secondary. So periodic internal improvements to the old tower design were enough to keep them satiated. Others had already abandoned the Pro line as the iMac and MacBook Pro became powerful enough to meet their photo- and video-production needs.
The sleek, rounded new Pro is a design marvel compared to its clunky predecessor.
The sleek, rounded new Pro is a design marvel compared to its clunky predecessor.
For the remaining power users, reaction to the new Mac Pro is mixed. And the future of the computer, which is 2.5 times faster than the current model, is still unclear.
First things first: The new Pro is a design marvel compared to its clunky predecessor -- a sleek, black cylinder that bears little resemblance to computers as we've traditionally imagined them.
It's smaller and cannot be expanded and customized as much as the previous system. Apple has built a machine so unique that people who want to add to it will end up building out, adding components like hard drives and PCI cards externally.
To make that expansion possible, the industry must first embrace the Thunderbolt input-output standard.
For example, it's no longer possible to pop in standard video cards. Mac Pro users will have to either get cards that fit the custom shape of the new computer or plug them into the computer using a Thunderbolt 2 connection.
A look at Apple's new operating system
Is there excitement around Apple again?
Apple's iOS gets new look
"It's either going to change the way computers are built, or it will fall by the wayside," said Tony Welch, the creative services director at the Beyond Pix production studio.
Welch is excited about the new product and hopes to upgrade his studio's systems, but he hopes Apple's "risky" bet to depend heavily on Thunderbolt for expansion pushes the companies that make hard drives, PCI cards and other peripherals to support the connection technology.
But Chris Layhe of CLAi, a San Francisco post-production studio, is less impressed.
"Basically, it's two Mac Minis tied together in a cylinder," he said. "It's a load of rubbish. The things that we need in the film and video business, everything's dependent on cards."
Users of the new Mac Pro may want to stray outside Apple's closed system. Layhe, who has been shooting and editing film for 28 years, has seven Macs at his company. He is in the process of building a "hackintosh" -- a custom PC that uses the same cards and boards found in a Mac that can run Mac software, but has more USB slots and can take additional cards. These unofficial systems can cost as little as $1,500 to build.
"We don't want to switch to PC because a lot of the software we use is Mac only, and we've been Mac users for a long, long time," said Layhe, adding that all his backups and stored video are Mac compatible.
Launched in 2006, the Mac Pro is one of Apple's priciest products, starting at $2,499 for the most basic setup. Many creatives who need to squeeze the maximum amount of power out of their machines get custom Mac Pro configurations, which can go as high as $12,000, not including monitors or accessories.
A price hasn't been announced for the new Mac Pro. Monday's unveiling was just an early preview, and the computer won't be available until later this year.
Pro users are a small part of Apple's business. Only 19% of the company's revenue in the first quarter of this year came from Macs. That's just shy of the 21% it made selling iPads and a far cry from the 49% it made on the iPhone.
When Mac Pros were struggling, it was creatives who gave the brand some of its respectability and a cool factor. For now, they are enjoying a rare bit of attention from Apple and hoping for the best.

"We're all glad that they came out with a Pro tower at all," Welch said. "I think we were all fearful that they would abandon the pro community."

Saturday, June 8, 2013



A physical platform and matching shoes which allow video gamers to control characters with their foot movements are to go into production after securing crowd-sourced cash.
Omni will use shoes fitted with sensors to track the motion and direction of the player.
They also have pins on their soles which fit into grooves on the stand's base to prevent users from slipping.
Manufacturer, Virtuix, claims the gear offers a more immersive experience.
However, one analyst said that while the idea sounded fun, its limitations might prevent it selling to a mass audience.
Customised shoes
Virtuix, which is based in Houston, Texas, posted the project to the Kickstarter funding site earlier this week seeking $150,000 to help turn its prototype into a commercial product.
It achieved its target within three-and-a-half hours, and has now secured over $600,000 (£384,500) ahead of a 22 July deadline. The firm aims to ship its first products in January.
Although Omni's green-and-black platform is its most eye-catching feature, the plastic and steel contraption itself does not feature any electronics.
A demonstration version - funded through its founder's personal savings - uses a Kinect sensor to achieve motion tracking, but the firm says Microsoft's peripheral will not be needed for the final product.
Omni shoeSpecial shoes will feature sensors and pegs to fit the grooves in the Omni platform's base
Instead the plan is to integrate accelerometers and magnetometers into customised shoes to detect the player's speed and orientation.
The rest of the equipment is designed to stabilise the gamer as they move about.
Virtuix says the platform's low-friction curved base and radial grooves help players achieve a "natural gait", while an upper-ring and belt mechanism prevent them from falling over.
Associated software interprets movements as key strokes, allowing the owner to use Omni with any PC or Macintosh game that allows them to customise its keyboard controls.
However, Virtuix indicates that the kit works best if games developers use its software development kit to ensure real-world footsteps match their in-game equivalents.
Fit gamers
Although the equipment can work as a standalone product, Virtuix is pitching it as a virtual reality add-on to be paired with products such as the upcoming Oculus Rift headset and Razer Hydra motion-sensing controls.
Omni in living roomVirtuix says Omni can be disassembled and stored to avoid taking up space when not in use
"The Omni takes this VR experience to the next level, allowing you to move naturally in your favourite game," the firm's chief executive Jan Goetgeluk told the BBC.
"The feeling of immersion of physically walking around in a virtual world is mind-blowing.
"It's an experience that sparks the imagination of a large audience."
Videos posted online show Omni being used tocontrol best-selling games including Skyrim, Team Fortress 2, Half-Life 2 and Call of Duty: Black Ops 2.
However, Virtuix suggests it could have other uses such as allowing architects to walk through 3D graphic mock-ups of their designs or as a tool to help organisations train their staff using VR simulations.
It adds that Omni's software includes an option to track distance travelled and calories burned.
"We believe the Omni can help reduce the problem of obesity," Mr Goetgeluk said.
OmniOmni is designed to be paired with other VR kit such as a headset and motion detecting gun
"The Omni makes exercise engaging, and gets gamers off the couch and onto their feet.
"Hardcore gamers might become the fittest guys or girls in the room."
'Limited market'
Omni is not the only equipment which can track user's footsteps, but Virtuix says it would be the first to be affordable and small enough to appeal to home-gamers.
Although some buyers might be discouraged by its 48in (122cm) diameter and 50kg (110lbs) weight, the firm notes it can be disassembled and stored when not in use.
But one expert questioned how wide its appeal would be.
Brian Blau carried out research into virtual reality hardware and software at the University of Central Florida before joining the consultancy Gartner.
"The Omni will be a fun experience, but because it's a niche product and needs to be paired with a head-mounted display and games made specifically for the device to deliver the best experience, it will have a limited market," he said.
IllumiroomMicrosoft is developing Illumiroom, an alternative to VR which projects images onto a room's walls
"Alternative entertainment interfaces, such as a Kinect paired with a normal display or evenMicrosoft's Illumiroom project [which projects graphics onto the room beyond the TV] will attract more game developers.
"While not an exact replacement for the immersive experience that Omni will bring, they will be accessible and available to a much broader audience."
Virtuix will get a better idea of whether games developers are willing to optimise their titles for Omni when it shows off its prototype at the E3 video games convention in Los Angeles, which begins on Tuesday. BBC

Friday, June 7, 2013

When Gloria C. Mackenzie claimed her $590.5 million Powerball jackpot, she released a statement revealing that another woman "was kind enough" to allow her to cut in line when she purchased the winning ticket.
That woman, Mindy Crandell, 34, is not upset that her charitable gesture likely cost her an enormous fortune and says "things are meant to be for a reason."
Crandell, of Zephyrhills, Fla., was in line to purchase lottery tickets in Publix on May 18 while tending to one of her two daughters when Mackenzie, 84, stepped in front of her.
"My 10-year-old said, 'Mom, There's a lady in front of us.' I noticed that the lady was there. Didn't pay a lot of mind to it," Crandall said.
The lady at the counter stopped Mackenzie to allow Crandell to reclaim her spot in line. Crandell declined the offer and told Mackenzie "go ahead. " It was a move that could have potentially cost the Crandells the $590.5 million Powerball ticket. Mackenzie purchased one Quick Pick ticket and left the store.
Crandell said family and friends began teasing her that the lady she allowed to cut in line was going to win the mega jackpot. But Crandell thought there was no way the lady was going to be the winner.
"The joke was, that's the lady that's going to win it. I was like, 'Yeah right. No one is going to win from little Zephyrhills,'" Crandell said.
Later that night, Mackenzie matched all five numbers including the Powerball while Crandell was at home still being teased by family members that the lady in the line was probably the winner. It was a joke that she would endure for the next two weeks.
When Mackenzie claimed the money on Wednesday, Crandell's 10-year-old daughter, Mallory, immediately recognized her from Publix.
"My daughter was like, 'Mom, look at the lady,'" Crandell said. "Same day, same store. What's the chances of that happening?"
Mackenzie has not disclosed her plans for the money. In a statement to ABC News, William P. Brant, Mackenzie's attorney, denied requests for an interview and said the family wants to "maintain their privacy."
Mackenzie has opted for the lump sum cash payout of $370.8 million, before taxes, instead of 30 annual payments of $19 million, a lottery official said.
Crandell holds no ill-will toward Mackenzie and hopes the money "truly blesses her family." The one thing Crandell did gain from the incident was a lesson she hopes her daughters learned.
"It could have been us, but things happen. Sometimes it's better to be patient than right. I knew we were teaching our daughter the right thing," Crandell said.
ABC News' Geetika Rudra contributed to this report.

Friday, May 31, 2013

Loja me seksi qe keni pare ndonjeher

Wednesday, May 29, 2013

Giant UFO crash

Objekt misterioz lëshon flakë mbi liqen në Peru!




The New Roommate Prank

Vrasesi ne shtepi: Kamera e fshehur